The Slaying Stone - Session 1 & 2 Summary

Quick Summary

The town of Kiris Dahn fell to goblins 8 years ago. Somewhere in its ruins lies one of the magical ‘Slaying Stones’ that used to protect it from invaders. Kiris Alkirk, a surviving member of Kiris Dahn’s ruling family, and Treona, his advisor, ask the party to infiltrate the town and recover or destroy the stone.

They tell the party that the stone is probably either in the Library, the Temples or the Kiris family mansion and they give them a ritual scroll that will help them locate it when they are close by.

The party enter the town via the kobold slum by swimming the river. Inside, while trying to stay hidden from the inhabitants, they find that the kobolds are terrorised by the goblins, but that there is also a group calling themselves ‘The Severed Eyes’ who seem to be searching for something in the town as well. This group seem to blind anyone they interrogate by branding them across one eye.

A couple of difficult fights – particularly one against a kobold who managed to call up an ankheg to fight the party before escaping – have meant that they have already spent one night huddled in an abandoned building to regain their strength.

Eventually they find their way to the first of their targets, the Library. Inside they discover a goblin spellcaster who throws his minions into combat with them while he summons up grey oozes. Eventually defeating him they now have the opportunity to search the Library…

The Slaying Stone - Session 1

23rd September

Meeting on the road in a thunderstorm, the characters discover that they have each received a letter from someone called Treonaoffering them an adventuring job. Her home is an isolated tower in the wilderness, not far from the abandoned town of Kiris Dahn – the original home of one of the group, a rogue called Kinmel.

After fighting off an attack by a pack of ravenous wolves outside the party fall back into Treona’s tower to hear the details of her offer. Inside, not only do they meet Treona, but they also meet a nobleman called Kiris Alkirk, a member of the family whose demesne had included Kiris Dahn.

Kiris Dahn was overrun by a goblin horde some eight years ago and those who managed to escape the slaughter of the attack became refugees, reliant on the mercy and charity of the nearest friendly settlements. The town had previously managed to avoid such attacks because of a set of eight magic stones that had deterred attackers from assaulting it. These stones had the power to kill anything on the command of the wielder and the merest threat had been enough to protect Kiris Dahn. Even so, over the decades there had been cause to use up the stones until the last one had been expended and the town was defenceless and the goblins had come.

However, Kiris Alkirk now reveals that the existence of a ninth and last Slaying Stone has been discovered by Treona’s research. If such a powerful item should fall into the hands of the goblins it would be a catastrophe for the area. Alkirk and Treonawant the party to find the stone and bring it back to them. If that proves impossible they want evidence of it’s destruction at the very least. In return for performing this task they offer to pay 250gp. The part try to haggle up to 300gp, but the best they can get is a healing potion thrown in on top of the original offer. The party is told that the stone is most likely hidden in the Library, the Temples or the Kiris family mansion. To help them, Treonagives them a ritual scroll that will tell them if the stone is nearby in each area.

The party spends the night in Treona’s tower.

24th September

The party makes its way to Kiris Dahn – or Gorizbadd as it is now known to its goblin occupiers. Their first problem is how to get into the town. Passing up the opportunity to try to get through the main gate they decide to swim across the river. They don’t get off to an auspicious start, firstly by getting lost in the woods on the riverbank and then when Minron the Minotaur gets swept downstream by the current. However Lilithhelps the rest of the party avoid the notice of the guards upriver, particularly once Daisy the Druidhas worked out their patrolling routine and they get into the town without further bother.

They find that they have arrived in the kobold slum in the south-east of Gorizbadd and they start to head north-west toward their first target, the town library. As they make their way rough the town they start to see the vile inhabitants. A drunken mob of goblins terrorise kobold merchants, leaving several of them dead on the road. The party manage to dash across the road while the goblins’ attention is focused on the kobolds. The party make slow progress travelling the town while trying to stay hidden from goblin eyes. Many houses have collapsed and roads are impassable meaning that they need to travel through ruined buildings, flooded cellars and across sagging rooftops and often they need to move sideways before being able to move forward to their destination. While in the ruins of one such building they are ambushed by a gang of kobold guttersnipes and dragonshields. Wolfie proves his worth by killing two of the gang and combining with Daisy to do 25 damage to another in a single round.

A gang of kobolds hunt kittens for food in the ruins (although Wolfie manages to save the kittens). One of this last group of kobolds appears to have a very nasty and very fresh-looking scar across one of its eyes. It appears to be a branding in the shape of an eye with a slit running across it. The slit mark has blinded the kobold and seems to have been done recently, judging by the livid colour of the wound.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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